Lou Millar-Machugh
I'm a strategic interaction designer in Glasgow. I look at the gap between what a product says it's trying to do and what its technology actually makes people do: the assumptions about people, behaviour, markets and society that quietly become interfaces, incentives, flows and language.
I do interface analysis, research and design for founders, independent tech, campaigns and new organisations. I also write and make videos about the politics of technology, which means you can read exactly how I think before you ever pay me to do it.

Selected work
All projects-
2026
Creating an online presence for a new dispute resolution serviceHow do you make a new organisation feel credible before it has a track record?

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2026
Turning strong opinions into a systemA founder had a lot of convictions and no way to turn them into output. How do you get from one to the other?

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2026
Omniana product strategyWhat happens when an app for reflection starts behaving like a productivity app?

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2026
BTN news aggregator designCan a news product create a different relationship with attention?

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2026
Take Back Big Tech: visual identity and websiteA visual identity and campaign website for a UK pressure group and think tank holding Big Tech accountable, designed to feel like a movement, not a brand.

How I work
Working togetherI start from what something makes people do, whether it's an interface, an identity, a website or an email. Analysis, research and design move into one another as a project needs them.
Interface analysis
A close read of what your product actually asks people to do, and who that serves.
Research
Finding out how people actually use and understand what you've made.
Product and interface design
Flows, interactions and systems that do what you say your product does.
Brand and identity
Identities built around what you want people to do, not just how you want to look.
Websites
Sites designed and built, where the structure follows what the visitor came to do.
Communications and content
Copy, onboarding, email and video that say what you actually do.
Strategy for founders
Turning convictions into a product, an audience and a way of working.
Writing
Writing and elsewhere- Guilt architectureAn essay on design as debt: what the notification badge has in common with an invoice, and why “addiction” is the wrong metaphor for what your feed does to you.
- The run club essayGamified UX as managerial extraction: the leaderboard, the run club, and the mobility dataset Strava actually sells.